An NFC Charm
I'm Shirley.
What is Unity?
Unity is a cross-platform game engine which is used to create and develop 2D and 3D games and interactive experiences.
Usually I prefer developer roles, but designing can also be fun.
Kinder Flip
A multiplayer couch game, inspired by an Israeli urban legend about a secret weapon stash ("Slick") hidden under a playground during WWII.
The game has two modes: day mode where the kids (the players) play ball, and a scary night mode where monsters are chasing the kids.
Cooperated with graphic designers Shira Shvadron (Shiwa Biwa) & Avishai Shtachelberg.
Game Jam Course by Lior Bruder
@HebrewUniversity @Bezalel
A 3D multiplayer game




Nazi Revealer
An AR app
The goal of the app is to present some unknown truth about Nazi supporters back at the Holocaust. Using Augmented Reality (AR) I reveal the "real" reality.
In my research I discovered that one of the earlier supporters of the Nazi regime was Hugo Boss, he even designed the Nazi's uniform.
Through the use AR, I "augment" truth on top of seemingly innocent poster, revealing this fact that I found.
I used Unity3D and Vuforia Engine to create the AR app.
Design Thinking Course by Lahav Halevi @Bezalel



Alla Bab Alla
A 3D game
The game's goal is to balance objects one on top of the other and it is settled in a temple.
The game has a unique mechanism which is not intuitive at first, but after figuring it, it is possible to succeed.
Cooperated with graphic designers Amir Gurfinkel & Shira Shvadron (Shiwa Biwa), and with the game developer Gal Nachmana.
Game Jam Course by Lior Bruder
@HebrewUniversity @Bezalel


A spiral shader
A material designed by code
I wrote a shader inspired by Escher's work, with the same illusation of spiral transparent colored object.
I created the shader using code only (without an image as texture), the color of each pixel is decided by its position.
I wrote the code of the shader in a way that allows the user to change its properties from the scene: control whether the shader animate or stay static, choose the number of ribbons, animation speed, and the curviness of the ribbons.
Computer Graphic Course by Dani Lischinski & Jonathan Shamir @HebrewUniversity


3 Holes
A 2D experience
An interactive interface where the player tries to reach "life goals" but it's nearly impossible.
Cooperated with graphic designer Fabiola Vargas.
Interactive Course by Yosi Bercovich
@Bezalel


Hard Core
A 2D Two-Players game
Cooperated with a graphic designer Bar Cohen.
Design Thinking Course by Lahav Halevi @Bezalel